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Firm Overview : Technical Areas

Technical Areas

We are proud of our track record serving the innovation protection needs of high technology companies in Silicon Valley, throughout the nation, and around the world. Our proven formula tailors a unique approach to the special requirements of emerging companies, lawyers, and individual inventors.

The technical training and experience of our practitioners covers a broad range of technologies including, but not limited to: computer hardware/software, advanced computer science, semiconductor technologies, optics, networking, telecommunications, analog/digital electronics, financial services, business methods, chemistry, and the life sciences.

Below are some representative areas we have done patent work in. Click here for a highlight of our technical areas of expertise.

Medical Devices
Some examples:

    • Blood Collection Devices
    • Intra-operative monitoring devices
    • Surgical Devices
    • Implants
    • Prosthetic Devices
    • Bio-monitors

Chemistry & Biotechnology
Some examples:

    • Hydrocarbon Fuel Extraction
    • Compositions
    • Autoimmune Disease Treatments
    • Tissue based biomaterials
    • Drug delivery biochemical systems

      The practitioner supporting this area has a Bachelors of Science in Biochemistry and Ph.D. in Pharmacology and Integrated Toxicology and is trained in, among other subjects, physiology, genetics, developmental biology, organic chemistry, biochemistry, physical chemistry, quantitative analysis, molecular biology, medicinal chemistry, pharmacology, cellular signaling, macromolecules (DNA, RNA, protein), toxicology, cell biology, immunology, and has specialized research experience in techniques such as radioimmunoassay/receptor binding, macromolecule isolation and analysis, antibody assays, live animal research, and behavioral studies.

Computer, Software, and Internet Technologies
Some examples:

    • Operating Systems
    • Computer Sciences
    • Application/Productivity/Internet Software
    • Modeling/Simulation
    • Modern Media and Entertainment
    • Data Modeling - advanced
    • Data Mining
    • Data Structures
    • Pattern Recognition
    • eCommerce
    • Biometrics
    • Business Methods
    • Embedded Systems
    • Hardware/Software Portability and Auto-configuration
    • Customer Resource Management (CRM)
    • Graphical User Interface (GUI’s) Technologies
    • Internet Advertising
    • Internet Search Engines
    • Interactive Advertising
    • Internet Programs
    • Anti-SPAM
    • SPAMing Systems
    • financial applications
    • Content/Access Security

Hardware
Some examples:

    • CPU Instruction Set Optimization
    • Digital Frequency Scaling
    • Computer Components and Accessories
    • Semiconductor Light emitting devices (LED) fabrication
    • Semiconductor Design
    • Portable/Embedded computing
    • Man/Machine Interaction
    • Telecommunication systems
    • Wireless Systems
    • Semiconductor Processing and Packaging
    • Mixed Signal Design
    • Optronics

Electronics
Some examples:

    • wireless communications products
    • portable electronic/wireless devices
    • robot navigation and control systems
    • Signal Processing
    • Sensors and Biometrics
    • Industrial Automation
    • Vehicle navigation
    • Power Amplifiers
    • Power Supplies
    • Security Systems
    • Battery Technology
    • Alternative Energy Systems
    • Energy Production, Storage, and Conversion
    • Optical Devices


Practitioners handling the above areas of Software, Hardware, and electronics, have a Bachelors of Science and/or Masters of Science in Computer and Electrical Engineering, with several years of industry engineering and research experience.

Mechanical and Entertainment
Some examples:

    • Automated biochemistry Instrumentation Robotics
    • Commercial/Industrial Process/Systems
    • consumer products and gadgets
    • Mechanical and Electromechanical Machines
    • Building Repair
    • Construction Related
    • Household and Office Related
    • Safety/Security Devices and Systems
    • Automotive and Engines
    • Education, Toys, and Games
    • gaming machines
    • Transportation
    • Furniture
    • Plumbing
    • Pet/Animal Related products
    • product packaging
    • Sports and Exercise Equipment
    • Hydraulic Valves
    • Manual and Industrial Tools
    • Musical Instruments
    • Ergonomic Designs
    • Acoustic Isolation Devices
    • Underwater Habitats
    • Educational and children products.


Practitioners in the mechanical area have at least a Bachelors of Science in Mechanical Engineering and/or Electrical Engineering, with several years of industry engineering experience.

 

 

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